Been a minute since the last post unfortunately. Much more difficult to get this off the ground than first expected, though it would certainly help to spend more on advertising. Trying to use social media for free is also difficult to keep up with, and likely harder to get the product in front of the correct people. Still tons more work to do in order to get this project across the finish line. Initially the plan was to do 100 artists and after building this out it was quickly realized that maybe 10 would be a perfect number. At least 10 artists would feel like a proper accomplishment and if it failed to gain a toehold then it might not be worth pursuing further. Learning Unity has been quite the task and it’s amazing how far we’ve come.

Now of course the problem is trying to keep your eye on the ball. There are so many project ideas that could be built, but want to try and focus on getting these 10 across the finish line. Now that it’s easier to understand how Unity works it really opens up the possibilities for the future. While this initial project might not make millions of dollars there are plenty more ideas to try next. They also likely won’t make heaps of money, but it’ll still be fun to try and build something great!

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